STEAMConf Barcelona 2022
STEAMConf Barcelona 2022

8th International Learning Conference
Auditorium and Classrooms, Vertex UPC Campus Nord
Universitat Politècnica de Catalunya Barcelona Tech-UPC
Barcelona, ​​October 13, 14, 15

Edificio Vertex, Campus Nord UPC Barcelona Tech

STEAMConf Barcelona 2022
STEAMConf Barcelona 2022

8th International Learning Conference
Auditorium and Classrooms, Vertex UPC Campus Nord
Universitat Politècnica de Catalunya Barcelona Tech-UPC
Barcelona, ​​October 13, 14, 15

Cabaret Mecanical Theater

STEAMConf Barcelona 2022
STEAMConf Barcelona 2022

8th International Learning Conference
Auditorium and Classrooms, Vertex UPC Campus Nord
Universitat Politècnica de Catalunya Barcelona Tech-UPC
Barcelona, ​​October 13, 14, 15

Museu d’autòmats del Tibidabo

STEAMConf Barcelona 2022
STEAMConf Barcelona 2022

8th International Learning Conference
Auditorium and Classrooms, Vertex UPC Campus Nord
Universitat Politècnica de Catalunya Barcelona Tech-UPC
Barcelona, ​​October 13, 14, 15

Cabaret Mecanical Theater

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The eighth edition

The eighth edition of the STEAMConf Barcelona learning conference marks a turning point in its trajectory with an agreement between the Barcelona Institute of Science and Technology (BIST), and STEAM- SokoTech for Fundació Ciència en Societat.

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Speakers

Local peers

Local Experts

Moderators

Organizers

por Ciència en Societat

In collaboration with

In cooperation with

Understanding is learning that goes far beyond “knowing” occurs in the context of real research through inquiry, testing, reasoning and cooperation.

This shared purpose stems from the desire to boost this initiative in a cross-pollination framework; to deepen local and international relationships between advanced STEAM/PBL learning research;  to promote/scale local and international experimentation of new learning models, in collusion between the research of the BIST Centers and the experience of a network of educational centers committed to learning transformation, aiming for the advancement of scientific-technological culture in society as a whole. 

The initiative will have as its backbone the platform and the local and international community of the STEAMConf Barcelona leaning conference.

STEAMConf Barcelona 2022, in its 8th edition, insists on project-based learning at the boundary of Hands, Mind and Passion where understanding is learning that goes far beyond “knowing”,  occurs in the context of real research through inquiry, testing  and reasoning, making learning creative, meaningful and inspiring, powered by  the ability to transfer and apply it to new and complex situations in a constantly changing environment, to asking and act responsibly bringing out the desire to long life learning.

Steering Committee

Advisory Committee

THURSDAY, OCTOBER 13th
14:00
WELCOME ROW0
Row0 of the STEAMConf Barcelona 2022 is made up of restless teachers, professors and scientists whom the organization considers to be agents of change with the capacity to learn and impact their work environments. That is why he wants to invite them to the conference and accompany them during the development of the conference and put them in contact with each other and also with other projects or institutions interested in promoting STEAM learning.
14:15
REGISTRATION AND ACCREDITATIONS
15:00
8 PARALLEL WORKSHOPS
16:30
COFFEE BREAK WORKSHOPS
17:00
8 PARALLEL WORKSHOPS
18:45
CONFERENCE OPENING
Language:Catalan simultaneous translation to English
Mariona Cíller, president of the Ciència en Societat Foundation, director of STEAMConf Barcelona,

Josefina Antonijuan, vice-rector of Social Responsibility and Equality. Polytechnic University of Catalonia, Barcelona-Tech

Gabby Silberman, general director of the Barcelona Institute of Science and Technology (BIST).

Júlia Miralles de Imperial, delegate of Science and Universities of Barcelona City Council,

Joan Cuevas general director of Innovation, Digitization, Curriculum and Languages, Department of Education, Generalitat de Catalunya.
19:00
TINKERING WITH AUTOMATS: AT THE CONFLUENCE OF ART, SCIENCE AND ENGINEERING
Language: English simultaneous translation to Catalan
The Cabaret Mechanical Theater (CMT) was founded in 1979 in the UK by Sarah Alexander's mother, Sue Jackson. Today the CMT is considered a central actor in the rebirth of automatons. In this presentation, her current director, Sarah Alexander, will share with us her passion for automatons, creatures that, as she says, exude a touch of eccentricity, an ironic sense of humor and a somewhat astute look at the world and life. It will also introduce us to how CMT continues to roll out its automata exhibitions and workshops around the world and how it encourages people of all ages to make their own automata through affordable and easily accessible online and in-person workshops, kits and manuals.
19:40
CONVERSATION
FRIDAY, OCTOBER 14th
14:45
REGISTRATION AND ACCREDITATIONS
15:30
SESSIONS WELCOME
15:45
ISCIENTIST. A PEDAGOGICAL RESOURCE TO FOSTER CURIOSITY IN THE CLASSROOM
Language: English simultaneous translation to Catalan
Curiosity and asking questions are driving forces of science and scientific research. They also develop basic skills required to make informed decisions in the world. Traditional learning has directed attention on achieving the correct answers and thereby inhibiting curiosity and the desire to ask questions. By encouraging curiosity, students are given the chance to explore what interests them, and to take ownership of their learning.

Over the past six years, the iScientist program from the Davidson institute of Science Education, has cultivated the skill of asking questions through unmediated video conversation with active scientists. iScientist is used as a resource to assist the educator as the facilitator and mediator, exposing students to scientists as role models and to the forefront of scientific practice.
16:25
CONVERSATION
16:45
COFFEE BREAK NETWORKING
17:15
3 LOCAL EXPERIENCES
Language: Catalan, simultaneous translation into English.
Introduced by the Consorci d’Educació de Barcelona, Generalitat de Catalunya, Barcelona City Council
2L4W TOO LATE FOR WASTING
Gala Duran. Freelance designer and teacher at the Industrial Art School and ESDi, Barcelona.

STEAM AS THE BACKGROUND AXIS OF A CENTER OF MAXIMUM COMPLEXITY
Angela García LLadó, Eduxarxa by the Escola Rec Comtal Barcelona.

CONSTRUCTION OF THE NEW INSECT HOTEL
Rosó Buzzi. Second cycle primary school teacher, l’Arenal de Llevant school, Barcelona. Sara Chao Rodríguez. Second cycle primary school teacher, l’Arenal de Llevant school, Barcelona.

Moderators: Susana Navarro. Responsible for STEAM programs of the Barcelona Education Consortium. Martí Burriel. Responsible for the digital fabrication programs at the Consorci d’Educació de Barcelona, and coordinator of the educational services of the Xarxa d’Ateneus de Fabricació Digital of the Barcelona City Council.


Complete program here
17:55
CONVERSATION
18:15
TEKNIVERSE: A DIGITAL WORLD TO CONNECT STUDENTS, DATA AND ACTIONS
Tekniverse is a learning platform for data driven projects that teaches you how to create a network using physical objects — “things”— that can sense the environment, analyze data and exchange information.

The need for IoT in education is primarily driven by three factors: the emergence of new jobs with the fourth industrial revolution, the increase in the population of people who demand education, and the shift in consumers to participating in innovation and being producers of technology.

Here I present a platform to teach future changemakers about the underlying technologies of IoT, and the societal implications that arise with widespread adoption.
18:55
CONVERSATION
SATURDAY, OCTOBER 15th
09:00
DESIGN EXPERIENCES WITH MAKER MINDSET AND SKILLS
Language: Spanish simultaneous translation to English
When creating something, the tools and materials think with us. When a girl learns to use scissors, she sees the world as cuttable. When she learns to do projects, she sees solutions to problems everywhere. We can all support students in thinking ahead and making these solutions a reality. With or without technology, the Maker Mindset gives us a compass to create experiences that guide students and turn their ideas into tangible projects.
09:40
CONVERSATION
10:00
SINAN AND THE SULTAN’S DAUGHTER – ON FAITH, LOVE AND CREATIVE COMPUTING
Language: English simultaneous translation to Catalan
Computational Thinking is often described as learning to think like a computer scientist. It involves applying the concepts of abstraction and algorithms with practices such as testing and debugging to unrelated activities, e.g. getting ready for school or making a sandwich. In this talk I will try the opposite direction and explore how an ancient tale about a lovestruck architect’s beautiful surprise might inspire us to learn more about programming a computer.
10:40
CONVERSATION
11:00
COFFEE NETWORKING AND PARTICIPATORY PERFORMANCE
12:00
3 LOCAL EXPERIENCES
Language: Catalan, simultaneous translation into English.
Introduced by CESIRE, Departament d'Educació of the Generalitat de Catalunya.
TECNOART
Sergi Moncusi Farre, director of CEIP Saavedra, Tarragona
Moderator: Ester Forné, art reference at CESIRE Department of Education of the Government of Catalonia, Barcelona

STEAM PROJECTS WITH MAKER METHODOLOGY AT SINS CARDENER
David Atzet, director, Sergi Horrillo, professor of tecnology, SINS Cardener de Vilatorrada, (Barcelona)

ERASMUS AND STEAMCAT, TWO EDUCATIONAL SUCCESS PROGRAMS AT SBC
Beatriz Vega Sabaté, middle school coordinator teacher, member of the Erasmus and STEAMcat driving group. Montserrat Rosal Barriopedro, Head of Studies, Sant Bernat Calvó School in Vila-seca, (Tarragona)

Moderator: Silvia Zurita, teaching technician in the technological field of CESIRE, Department of Education of the Generalitat de Catalunya.Barcelona


Complete program here
12:40
CONVERSATION
13:00
THE FUTURE OF LEARNING WITH AI – THINK LIKE A HUMAN
Language: English
The future is exciting with humanity going multiplanetary, and artificial intelligence-AI- supporting our everyday lives and helping to create artifacts and goods for us. At the same time the crucial question is: what will our role be as humans with all virtuality, recommender systems, automation and communication with machines. In this talk I will share a vision how the future of learning with AI can look like with the task to think like a human in real environments and virtual spaces.

The future is exciting with humanity going multiplanetary, and artificial intelligence-AI- supporting our everyday lives and helping to create artifacts and goods for us. At the same time the crucial question is: what will our role be as humans with all virtuality, recommender systems, automation and communication with machines. In this talk I will share a vision how the future of learning with AI can look like with the task to think like a human in real environments and virtual spaces.
13:40
CONVERSATION
14:00
CLOSING OF THE CONFERENCE
PARALLEL WORKSHOPS | THURSDAY, OCTOBER 13th
14:15
REGISTRATION AND ACCREDITATIONS
15:00 - 16:30
8 PARALLEL WORKSHOP.
1.- EXPLORING COLLABORATIVE FUTURES WITH HANDS-ON IoT
Language: English
Tekniverse (tekniverse.teknikio.com) is the first end-to-end Internet-of-Things (IoT) toolkit designed for education, targeting middle and high school students.

In this workshop we will first demo the features of Tekniverse and then invite participants to design a remote controlled collaborative project using the Tekniverse tools. We will explore how Tekniverse blends physical hands-on and “virtual fieldwork” to increase and equalize student resources and discuss future directions for development in this space.
2.- SCIENTIFIC LEARNING BASED ON PROJECTS WITH THE EVERYDAY SUN
Language: Catalan
Barcelona Institute of Science and Technology (BIST), through Paola Chiara Bartoccioni, Institute of Biomedical Research of Barcelona (IRB Barcelona), Ona Baguer Colomer, 'Institute of Bioengineering of Catalonia (IBEC) and Oscar Blanch Bigas the Institute of Physics of High Energies (IFAE).(Barcelona)
Science and scientific knowledge is built on the basis of criticizing what we know, or think we know. The workshop will provide tools to develop students' scientific thinking following the project-based learning methodology (PBL).

The particular case will be around solar radiation, its effects on the skin and how we can protect them. We will reflect together on how the methodology can be adapted to different classrooms and how to approach it towards what is done in research centers.
4.- LEARNING THROUGH PLAY TO UNDERSTAND COMPLEX SCIENTIFIC KNOWLEDGE
Language: Catalan
Barcelona Institute of Science and Technology (BIST), through Sebastián Grinschpun, Institute of High Energy Physics (IFAE), Laura Hernández Eguía, Catalan Institute of Chemical Research (ICIQ) Joan Ginovart Cirera, Barcelona Biomedical Research Institute (IRB Barcelona). and Núria Bayó, BIST
The construction of scientific knowledge is a process that is constantly evolving and starts from the observation of our environment, the formulation of hypotheses and their validation through experimentation and the opinion of the rest of the scientific community .

The workshop offers a space to experience the use of the game to approach scientific knowledge
Resources will be shared on how to introduce the game in the learning of complex topics in the classroom and reflection will also be made on how to adapt the approach presented to different topics of interest to the educational community.
3.- TEASPILS: PLANTS AND TECHNOLOGY
Language: Catalan
TEASPILS (Teaching Environmental Awareness with Smart IoT Planters in Learning Spaces) aims to increase environmental awareness while giving active resources to students through plant-based learning activities monitored by sensors of smart IoT planters. The project furthers the goal of building an environmentally conscious society, including the effects of plants.

In this workshop we will learn about Teaspils technology and what activities related to the project have been carried out in primary and secondary education classes, and we will create new ones.
5.-TINKERING WITH AUTOMATA: THE ENSEMBLE WORKSHOP
Language: English
The Ensemble Workshop is a collaborative artwork that is part workshop, part performance and part exhibit, an attention-grabbing centerpiece display that offers participants the opportunity to exercise their making and creative skills, and learn mechanical movement and control.

Make an individual cam driven automata from push-fit components and a junk box of curious and striking objects. The automata are linked together to create a single machine, an impressive snaking line of spinning cams, colors and shapes turned by a single handle or motor.
6.- WHAT IS INSIDE A SMARTPHONE?: AN ELEMENTARY PROBLEM.
Language: Catalan
A learning proposal based on situations, which start from a relevant problem for society due to its social and environmental implications. The interior of a smartphone is investigated, its parts are related to their function and properties of the materials and elements they contain, simple experiments and challenges are carried out in virtual environments (H5P) and virtual experimentation (Snap).

The workshop wants to question aspects of management and the environmental and social impact of the elements at risk contained in smartphones, and generate proposals for sustainable consumption, circular economy and the SDGs.
7.- S+T+ARTS RESIDENCIES. CREATING WITH AI
Language: Catalan
In this workshop we will together take a deep dive into engaging experiences made possible by combinations of science, technology, engineering, arts and mathematics. We will have diverse groups to together ideate and create experiences and works of art with a range of tools and approaches. As a result of the workshop we will have a gallery of our own creations. The workshop welcomes students, teachers, artists, scientists, musicians, engineers, mathematicians, coders and decision makers to join for this creative collaboration experience!


8.- PROJECT “LET’S DO RESEARCH WITH THE BIST”
Language: Catalan
In this workshop we will take a tour of the process that the 1st ESO students of the Institut Angeleta Ferrer have taken in communicating their own scientific research with the collaboration of researchers from the BIST (Barcelona Institute for Science and Technology).

The students have worked cooperatively, adopting the role of scientists who work in a research group, learning to ask themselves researchable questions, designing their own experiments to answer their questions and preparing and designing a poster to communicate their results in a scientific symposium aimed at the community.
16:30
COFFEE BREAK WORKSHOPS
17:00 - 18:30
8 PARALLEL WORKSHOPS.
1.- DISCOVERING MARS: HOW TO CREATE A LOW-FLOOR, HIGH-CEILINGS, & WIDE-WALLS EXPERIENCE USING CARDBOARD, 3D DESIGN AND AUGMENTED REALITY.
Language: Spanish
To learn and carry out projects, not only cutting-edge technology is needed. Recyclable materials and cardboard are a perfect companion, which can help students who do not identify as technological to carry out engineering and scientific projects, and eventually use technology.

In this workshop we will learn to create multidisciplinary activities in which students integrate science and humanities to create their projects using low-tech materials with high-tech. We will integrate cardboard with AR (augmented reality), robotics, and 3D design.
2.- PROTEINOFLEXIA
Language: Catalan
Barcelona Institute of Science and Technology (BIST), through Elena Meléndez and Joana Fort from the Barcelona Institute for Biomedical Research (IRB) and Àlex Argemi from the Catalan Institute of Nanoscience and Nanotechnology (ICN2). (Barcelona)
We will predict how a protein sequence folds using AlphaFold, a tool that uses artificial intelligence (AI) to perform a process that is natural and almost magical in cells. The educational proposal proposes three itineraries:

Design a nanotool for biomedical engineering.
Apply this knowledge to a medical problem.
Experiment with AI for creative results.

The workshop connects the high school curriculum with a computer tool that is used in real environments of biomedical and biotechnological research. It also allows you to experiment with 3D printing of the structures obtained.
3.- RESULTS OF THE PILOT PLAN, LEARNING OF THE CHEMICAL ELEMENTS WITH PRIMARY STUDENTS THROUGH THE CODE OF THE ELEMENTS OF THE PERIODIC TABLE.
Language: Spanish / Catalan
In this workshop, will be carried out three short activities focused on learning about Carbon, Hydrogen and Oxygen, while sharing the results obtained, the files and material from a pilot plan performed with primary school students from a center in Barcelona, aiming to transfer and encourage the spread of the initiative to other centers

The objective is to share a new method of learning matter, through a code (that of the periodic table) that allows us to form words and thus understand concepts such as pollution (CO2), plastics (Hydrocarbons) or water (H2O ) in a more complete and structured way.

This project is based on giving the foundations through the BOTTOM-UP methodology, such as written code, be it mathematics or music, from which we can link key concepts and group them to generate more complex knowledge.
4.- ISCIENTIST. WORKSHOP
Language: English
In the workshop we will experience a live iScientist video session. In preparation for the session, we will learn about the scientist and their research, work in groups to create and process questions, present the questions to the larger group and choose together the most intriguing question while establishing an order to the questions. Then, we will meet the scientist via video and ask our questions.
5.- THE MOBILE PHONE, AN EXTRAORDINARY LABORATORY IN YOUR POCKET!
Language: Catalan
We all have mobile phones. And we use them today for everything from taking photos to monitoring our sleep. What these two examples have in common is that they use the sensors and camera that exist in our phone. In fact, we can also use these sensors to conduct experiments and explore the world around us in a scientific way.

We will carry out a series of easy and low-cost experiences that go from chemistry to physics. They must be installed beforehand: Arduino Science Journal VidAnalysis free Inclinometer
6.- MAKE MAGICAL MIRRORS
Language: English
Have you ever wondered how the artists Paul Signac or Andy Warhol would see you?
Curious about the secret behind your dog's eyes?
Do mirrors always tell the truth or can we modify them to show us what we want to see?


We will use the Snap Language! programming to create video effects for our webcam. In doing so, we will learn about the digital ingredients of film and live images and how to calculate them in real time.
Please bring a laptop.
7.- UNPLUGGED COMPUTATIONAL THINKING
Language: Catalan
Computational thinking is a way of solving everyday problems by applying dimensions from the computing world, such as pattern recognition, abstraction, algorithms, or decomposition.

We are committed to making a first approach to early childhood education students in an unplugged way, that is, without using digital devices. From analog materials and tools or even from the motor actions of the body itself, making these abstract concepts manipulative and close.

“We like to play and think about game code. Every time we discuss an activity or a game, we always think about how to adapt it to our reality, to our classroom. And then, when you carry it out, the magic appears, when the students ask you questions that lead you to overcome challenges as a trainer!”
8.- TRUE OR FALSE? – DISMANTLING FAKE NEWS WITH CRITICAL THINKING
Language: Catalan
Barcelona Institute for Science and Technology (BIST), through Pilar Jiménez, Institute of Bioengineering of Catalonia (IBEC), Federica Beduini and Lydia Sanmartí-Vila 'Institute of Photonic Sciences (ICFO) and Muriel Arimon, Institute of Biomedical Research of Barcelona (IRB), (Barcelona)
In this workshop we will give secondary and high school teachers tools to encourage critical thinking among students. Specifically, we will focus on fake news about science; on how to identify them, where to find reliable sources of information, and how to take them down. The topics covered will be from the BIST research centers and a STEAM methodology will be followed, based on inquiry and focused on the students themselves.
LOCAL EXPERIENCES | FRIDAY, OCTOBER 14th
17:15
3 LOCAL EXPERIENCES.
Introduced by the Consorci d’Educació de Barcelona, Generalitat de Catalunya, Barcelona City Council
2L4W TOO LATE FOR WASTING
Language: Catalan simultaneous translation into English
A fashion project that has been developed by the first year of high school in Technical Drawing. The project stems from the concerns of the students: they were very interested in fashion design, they wanted to create their own garments, they wanted them to be genderless. The context of the project is a dystopian future in which there are no resources left and can only be reused (sustainability).

This project consists of six pieces for the upper trunk and 6 accessories that accompany them. The collection has been created from obsolete fabrics/clothes and with interventions of digital technologies such as cuts, printed buttons, laser engraved details... The collection is accompanied by a graphic image based on the color green, black and white that was presented at the Inauguration of the Ateneu de Fabricació de Gràcia with a street parade and live music composed by a student.
STEAM AS THE BACKGROUND AXIS OF A CENTER OF MAXIMUM COMPLEXITY
Language: Catalan, simultaneous translation into English
For three school years, support has been given to the IE Rec Comtal faculty thanks to funding from the Barcelona City Council's Neighborhood Plan. In this presentation we will see how this accompaniment is being organized and how STEAM is being worked on to be one of the backbones of her educational project. What strengths and advantages can an accompaniment in the cloister have? What resources do we value that are needed to work STEAM from Infant to ESO?
CONSTRUCTION OF THE NEW INSECT HOTEL
Language: Catalan, simultaneous translation into English
Our project is based on the construction of a new insect hotel for the biodiversity area of ​​our school. Throughout this process, the students have acquired a diversity of learning related to the areas of Knowledge of the Natural Environment, Mathematics, Linguistics, Digital and Education in values

Learning to learn and Autonomy, thus favoring globalized and interdisciplinary learning. The students, through the scientific method, have raised questions/challenges that they have progressively investigated to find answers to their concerns, thus contextualizing meaningful learning that is close to their environment. On the other hand, the fact of participating in the "Digital Manufacturing" project through the athenaeums has been a useful tool to introduce students to 3D programming and learn about different hardware and software.
LOCAL EXPERIENCES | SATURDAY, OCTOBER 15th
12:00
3 LOCAL EXPERIENCES.
Introduced by CESIRE, Departament d'Educació of the Generalitat de Catalunya.
TECNOART
Language: Catalan, simultaneous translation into English
The Saavedra school started a robotics and computational thinking project that has grown and ended up being a backbone of everyday life in the classroom. We wanted to tend to implement the STEAM methodology. We were beginning to have successful results in Science, Technology, Engineering and Mathematics, but not with the Arts. We did not feel so comfortable.

Thus, in the 2021-2022 academic year, we redesigned and strengthened the existing relationship with the Museu d’Art Modern de Tarragona, which has revalued artistic work, making it present in all areas to make our educational project a TecnoArt project.
STEAM PROJECTS WITH MAKER METHODOLOGY AT SINS CARDENER
Language: Catalan, simultaneous translation into English
SINS Cardener works on the personalization of learning, and among other things, through a globalized approach and a methodology focused on projects.

Within this context, the maker methodology is applied to develop some of the products, and for that end we have a classroom equipped with digital manufacturing, electronics and creative robotics tools (laser cutters, 3D printers and cutting plotters, programmable devices
ERASMUS AND STEAMCAT, TWO EDUCATIONAL SUCCESSFUL PROGRAMS AT SBC
Language: Catalan, simultaneous translation into English
Our school has participated since 2015 in Erasmus programs. Our latest project has been "STEAM TEAM" from 2020 to 2022. These projects are transforming the school and the methodology we use while promoting networking with other schools in Europe.

We carry out mobility of teachers and students abroad. At the same time, we have become part of the innovation program of the Generalitat STEAMcat. As a result of the work developed, this year we have won the first prize in Catalonia at the Repsol Zinkers awards. During the next courses we will have finished our Futur Lab and we will opt for the STEM School Label

Speakers 2022

Local Peers

Local Experts

Moderators

Registration for the Conference

The Conference includes Local Experiences.



Registration for the Workshops

As they are parallel workshops, you can choose one in each of the sessions on Thursday afternoon. Do it soon! Places are limited!

Sign up Registration for the Conference and Workshops does not include the Certification. If it is of your interest, request it in the “Registration for Certifications”.

Registration for Certifications

This activity is recognized by the Department of Education of the Generalitat de Catalunya as permanent teacher training. The Department of Education will issue the certificate of attendance to active teachers. To obtain the certificate you must attend a minimum of 80% of the duration of the activity and carry out a small task of verification of use at the Conference end, which will be sent to you by the Department of Education of the Generalitat de Catalunya.