Computational thinking is a way of solving everyday problems by applying dimensions from the computing world, such as pattern recognition, abstraction, algorithms, or decomposition.
We are committed to making a first approach to early childhood education students in an unplugged way, that is, without using digital devices. From analog materials and tools or even from the motor actions of the body itself, making these abstract concepts manipulative and close.
“We like to play and think about game code. Every time we discuss an activity or a game, we always think about how to adapt it to our reality, to our classroom. And then, when you carry it out, the magic appears, when the students ask you questions that lead you to overcome challenges as a trainer!”